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本帖最后由 haydn213 于 2026-10-31 09:33 编辑
FPKG使用说明 / FPKG安装工具 / FPKG制作工具 / FPKG信息查看管理工具 / linux分享 11.xx-13.xx
新发布版本 | 百度网盘 附常用插件和简要说明 版本截止10.22 来源
10.30更新 kstuff1.13-fpkg-dr-test8Fixed an issue with resuming from sleep mode during games with DLC.
An experimental, faster version is now available for testing.
修正带DLC的游戏恢复
两个版本可选择,试验性快速版目前供测试,与SMP 1.7beta10或更新版本搭配使用。
ShadowMountPlus 1.7beta11-Unified PKG installation queue with cover cards for PC, local storage and SMB.
-Select up to 32 PC files; additional selections append without duplicates.
-Automatic game -> update -> DLC ordering for PC batches.
-Failed or cancelled queues retain unfinished packages.
-Improved PS4 DLC and PS5 media PKG detection.
-Fixed premature DLC installation failures (0x80E90004).
-Fixed json-c memory leaks during repeated scans.
-Added estimated remaining installation time.
-Improved read-only destination handling.
-统一了 PC、本地存储与 SMB 的 PKG 安装队列,并配备封面卡片显示。
-支持单次最多选择 32 个 PC 端文件;追加选择将自动去重并追加至队列。
-PC 端批量安装时自动按“游戏 -> 更新补丁 -> DLC”的顺序进行排列。
-安装队列失败或取消时,保留未完成的安装包。
-改进对 PS4 DLC 以及 PS5 媒体 PKG 的识别检测。
-修复 DLC 过早安装导致的失败问题(错误代码 0x80E90004)。
-修复重复扫描期间 json-c 的内存泄漏问题。
-新增预计剩余安装时间显示。
-优化对只读目标路径的处理逻辑。
10.29更新 kstuff1.13-fpkg-dr-test7-restmodeTest version! Added support for sleep mode while games are running (via FPKG). Use with ShadowMount 1.7 beta 10
测试版本,欢迎尝鲜的朋友,待机恢复后请稍等自动应用A53补丁
支持FPKG运行时待机并恢复,与ShadowMount 1.7 beta 10配套使用
ShadowMountPlus 1.7beta10
-Added safe USB drive ejection from the web interface.
-Enabled library scans and operations on other games during gameplay while protecting the active game.
-Fixed SMB guest connections and added a guest/authenticated access switch.
-Added a read-only mode for SMB connections.
-Removed forced closure of FPKG games when entering Rest Mode.
-新增在网页界面中安全弹出 USB 驱动器的功能。
-支持在游戏游玩过程中扫描游戏库并对其他游戏执行操作,同时保护正在运行的游戏不受影响。
-修复 SMB 访客(guest)连接问题,并新增访客/身份验证访问切换开关。
-新增 SMB 连接的只读模式。
-移除进入待机模式时强制关闭 FPKG 游戏的功能。
两件套
10.21更新 ShadowMountPlus 1.7beta7-Fix sandbox USB recovery after device removal
-修复设备移除后沙盒 USB 的恢复问题。
10.21更新 ShadowMountPlus 1.7beta6-fix2 预发布版-Improved ShellCore hook reliability and startup handling while waiting for kstuff.
-Fixed sandbox cleanup and mount ownership across process handoffs and relaunches.
-Fixed duplicate-image remount loops across scan roots.
-Restored HTTP service recovery after rest mode and socket loss.
-Enabled background work while FAKE/LAPY apps are running or games are unfocused, while protecting their sources and mounts.
-Added support for backport folders with title ID suffixes and clearer notifications showing the original path.
-Added a per-game Ignore global fakelib option in the web UI, applied on the next launch.
-Updated web UI branding to Shadow Mount+ and added a favicon.
Fix1: Fix web UI compatibility with older WebKit
Fix2: Fix sandbox /data reuse and preserve game layers across suspend
-提高等待 kstuff 时 ShellCore hook的可靠性与启动处理逻辑。
-修复跨进程交接与重新启动时的沙盒清理和挂载归属权问题。
-修复跨扫描根目录时的重复镜像重新挂载死循环。
-恢复待机模式及套接字(Socket)丢失后的 HTTP 服务恢复机制。
-允许在运行 FAKE/LAPY 应用或游戏失去焦点时执行后台任务,同时保护其源文件与挂载。
-新增对带有 Title ID 后缀的降级(backport)文件夹的支持,并提供显示原始路径的更清晰通知。
-在 Web UI 中新增针对单个游戏的“忽略全局 fakelib”选项,将在下次启动时生效。
-将 Web UI 品牌标识更新为 Shadow Mount+,并添加网站图标(favicon)。
Fix1: 修复 Web UI 与旧版 WebKit 的兼容性
Fix2: 修复沙盒 /data 复用问题,并在待机挂起期间保留游戏层
10.31更新 HyperHEN v0.9.4
仅适合尝鲜测试的朋友,此版本加入了本地模型Qwen2.5 0.5B Q4_K_M(首次使用需下载),用于支持语音助手。
HyperHEN 0.9.4 brings Hyper to the main Toolbox page and carries forward the
R45 development fixes, including the restored 13.xx Bypervisor HyperCore path
and corrected 13.60 runtime. Automount remains ShadowMountPlus 1.7 beta9.
HyperHEN 0.9.4 将 Hyper 功能引入 Toolbox 主界面,并沿用了R45 开发版本的各项修复,包括恢复 13.xx 系统的 Bypervisor HyperCore 路径以及修正后的 13.60 运行时环境。自动挂载组件依然保持使用 ShadowMountPlus 1.7 beta9。
For anyone experiencing issues with HyperHEN, you should use the YouTube or YouTube Relapse version. It must be set to "1000 webkit"; on certain firmware versions especially the 13xx series using the standard webkit setting can cause loading problems, particularly when entering rest mode. If you want to use it without any issues, switch to the "no webkit" exploit. HyperHEN works great with the autoloader set to 1000
为提高稳定性,请使用y2jb方式
Coded and integrated by MICHELE MEDIA.
HyperHEN is a modular payload stack for the PS5. One entry ELF prepares the system, injects a ShellUI Toolbox,
and then runs overlays, cheats, payloads, and background services.
-Source-built HyperCore integrating the kstuff-lite base, A53/PPR preparation,
and BackPork process support.
...
-HyperHEN Toolbox, plugin and payload management, cheats, game overlay,
Remote Play pairing, fan and account tools.
...
由 MICHELE MEDIA 编写并整合。
HyperHEN 是一款面向 PS5 的模块化 Payload 技术栈。单个入口 ELF 即可完成系统准备、注入 ShellUI 工具箱(Toolbox),进而运行系统覆盖层(Overlays)、金手指(Cheats)、Payload 以及后台服务。
-基于源码构建的 HyperCore,集成了 kstuff-lite 底层、A53/PPR 准备支持,以及 BackPork 进程支持。
...
-HyperHEN 工具箱,包含插件与 Payload 管理、金手指、游戏覆盖层、远程游玩(Remote Play)配对、风扇调节以及账户管理工具。
...
10.11更新 kstuff-1.13-fpkg-dr-test6
Improved stability, fixed the issue of games closing when switching to rest mode.
提升稳定性,修复进入待机模式时游戏异常退出的问题。
10.11更新 ShadowMountPlus 1.7beta5-fix1
-Removed legacy kstuff auto-pause and delay autotuning. Use the latest version of kstuff and do not use EtaHEN.
-Added per-game and default fakelib modes: Full, Emulators only, and Disabled, configurable through the web UI.
-Prevented libkernel.sprx from entering fakelib overlays, using filtered caches for images and installed PKGs.
-Fixed backport mounting when cleanup files or the fakelib directory are missing; missing files are silently skipped.
-Added read-only access to system fonts /preinst/common/font inside game sandboxes.
-Fixed sandbox storage mounts on USB connection/disconnection and disc insertion/ejection. Only mounted /mnt/usb*, /mnt/ext*, and /mnt/disc volumes are exposed.
-Improved game error reporting during the first 60 seconds after launch, including fatal-signal details and crash addresses when available.
-Added automatic ShellCore hook recovery after resume and before game registration.
-Added game versions to compact and full web cards; fixed icons for games on extended storage.
-Improved missing-source handling, localized operation errors, and updated web UI translations.
fix: displaying PS4 game icons from an external drive in the web interface.
-移除旧版 kstuff 的自动暂停与延迟自动调优。请使用最新版本的 kstuff,切勿使用 EtaHEN。
-新增针对单个游戏及默认的 fakelib 模式:全量(Full)、仅模拟器(Emulators only)和已禁用(Disabled),可通过 Web UI 进行配置。
-防止 libkernel.sprx 注入 fakelib 覆盖层,针对镜像和已安装的 PKG 采用过滤缓存。
-修复缺少清理文件或 fakelib 目录时的降级补丁挂载问题;缺失的文件将被静默跳过。
-允许在游戏沙盒内以只读权限访问系统字体目录 /preinst/common/font。
-修复 USB 连接/断开以及光盘插入/退出的沙盒存储挂载问题。仅暴露已挂载的 /mnt/usb*、/mnt/ext* 和 /mnt/disc 卷。
-完善游戏启动后前 60 秒内的错误报告,在可用时提供致命信号详情与崩溃地址。
-新增在恢复运行后以及游戏注册前对 ShellCore hook 的自动恢复机制。
-在紧凑版与完整版 Web 卡片中添加游戏版本号;修复扩展存储中游戏的图标显示问题。
-优化缺失源文件的处理,本地化操作错误提示,并更新 Web UI 翻译。
fix: 修复 Web 界面中外置驱动器内 PS4 游戏图标的显示问题。
10.3更新 ShadowMountPlus 1.7beta4 预发布版
-Automatic /data, and USB/extended drive mounting in sandbox.
-Added installed PS4/PS5 PKGs to the API and web UI, with game information and uninstall actions.
-Added per-game PS5 fakelib toggles and fakelib_exclude configuration entries.
-Automatic removal of incompatible libraries from FPKG backport fakelib folders.
-沙盒中自动挂载 /data 以及 USB/扩展驱动器。
-已将已安装的 PS4/PS5 PKG 添加到 API 和 Web UI 中,并附带游戏信息和卸载操作。
-新增了针对单个游戏的 PS5 fakelib 开关以及 fakelib_exclude 配置项。
-自动从 FPKG backport fakelib 文件夹中移除不兼容的库。
10.1更新 ShadowMountPlus 1.7beta3-Fixed an issue with mounting backports from /data/homebrew/backports when using a custom scan_path list.
-Mount parameters from version 1.6 are now used for mounting ffpfsc.
-The ShadowMountPlus icon is no longer automatically created if the API is disabled in the configuration.
-Other minor fixes.
-修复在使用自定义 scan_path 列表时,从 /data/homebrew/backports 挂载 backports 的问题。
-现在挂载 ffpfsc 时会使用 1.6 版本的挂载参数。
-如果在配置中禁用了 API,则不再自动创建 ShadowMountPlus 图标。
-其他一些小修复。
9.29更新 kstuff-1.13-fpkg-dr-test5
- A35 core cache synchronization – should reduce unexpected freezes on firmware versions below 11.60
- Automatic game closure for FPKGs when entering sleep mode
-A35核心缓存同步——应能减少固件版本低于11.60时出现的意外卡死
-进入睡眠模式时自动关闭FPKG游戏
9.25更新 kstuff-1.13-fpkg-dr-test4Bug fixes and patch speed improvements
修复错误,补丁速度提升
1.xx-11.60固件
9.24更新 kstuff-1.13-fpkg-dr-test3 两件套,附ShadowMountPlus 1.7beta2 -Integrated PPR patch for A53
-Automatic patch restoration after rest mode
-M2 fix
There is no need to load a53_ppr_install separately. Supports firmware versions 1.xx–11.60.
-整合针对 A53 的 PPR 补丁
-待机模式唤醒后自动恢复补丁
-修复 M2 相关问题
不再需要加载单独的a53_ppr_install。支持1.xx至11.60固件。
注意
待机前需关闭FPKG游戏,此版本kstuff配合ShadowMountPlus 1.7beta2使用的话,待机前会自动检测并关闭FPKG游戏,理论上待机前后不需任何额外操作。
ShadowMountPlus 1.7beta2
-Plaintext PPR package games are now detected and stopped before entering Rest Mode.
>11.60固件
9.24更新 Kstuff Lite 1.11 Beta 两件套,附ShadowMountPlus 1.7beta2
-Fixed 13.60 offsets for kits
-Fixes crashes on firmware 12.70 for kstuff-lite 1.11(Fix 12.70 store_rax_rdi offset typo)
修复12.70崩溃问题
9.22更新 三件套 加粗为当日更新项
附件内含 [Kstuff Lite 1.11 Beta、kstuff-1.12-dr-test12]、[ShadowMountPlus 1.7beta2、backpork for FPKG by Dalio]、a53_ppr_install_fast_20.09
FPKG最高支持11.60固件,11.60以上固件加载kstuff、SMP即可。
主机从待机模式唤醒后,必须重新加载 a53_ppr_install_fast;切勿在FPKG游戏运行状态下进入待机模式,否则将导致内核崩溃(Kernel Panic)
-kstuff 建议使用kstuff-1.12-dr-test12(较稳定),如用kstuff 1.11 ES,即EchoStretch版,出错请切换至 WebKit 破解。
-SMP 多格式挂载用SMP,如果11.60及以下用FPKG,也可选backpork for FPKG,轻量化。两插件冲突,仅可启用其一。
-A53 FPKG专用,a53_ppr_install_1140_20.09.elf:支持 1.00-11.40;a53_ppr_install_1160_20.09.elf:仅限 11.60。
If your games won't launch after restarting the console and you are using Y2B, try switch to Webkit.
A known issue: on 11.xx firmware versions, the A53 patch may not work when an M.2 drive is installed. — Drakmor
若重启主机后游戏无法启动且当前正在使用 Y2B 破解方式,请尝试切换至 WebKit 破解。
已知问题:在 11.xx 固件版本中,若主机安装了 M.2 固态硬盘,A53 补丁可能无法正常生效。 — Drakmor
9.22更新 Kstuff-ShadowMountPlus-A53-3in1 单elf
11.40及以下适用。整合9.22日最新ShadowMountPlus 1.7beta2、Kstuff Lite 1.11 Beta、a53_ppr_install_1140_20.09至一个elf,加载一个elf即可。
若出现错误,请尝试切换至 WebKit 破解。感谢SoNic制作分享。
9.21更新 Kstuff Lite 1.11 Beta 85fb88a修正版
如出现问题,查阅此贴,感谢laotoulyh第一时间测试并找到解决方法
Kstuff Lite 1.11 Beta Supports Firmware 1.00-13.60
A huge thanks to @sleirsgoevy for the help and creating this project, and to @zecoxao, @flatz, @idlesauce, @buzzer-re, @Al-Azif, @drakmor and everyone else who contributed. Your work and support are greatly appreciated!
Added 13.xx Support
Added 1.xx/2.xx Support @drakmor
Added Fpkg Upto 11.40 @drakmor
Performance tuning @drakmor
PS4 media app support @drakmor
Fixed Fpkg For 11.60 @ArkSama
Fixed int3 For 13.xx @idlesauce
Added Misc Kit Stuff
@drakmor put alot of work into fpkg so make sure you thank him..
dKstuff Lite 1.11 Beta 支持固件版本 1.00-13.60
由衷感谢 @sleirsgoevy 发起该项目并提供协助,同时向 @zecoxao、@flatz、@idlesauce、@buzzer-re、@Al-Azif、@drakmor 以及所有贡献者致谢,感谢各位的辛勤付出与大力支持!
新增 13.xx 支持
新增 1.xx / 2.xx 支持(由 @drakmor 贡献)
新增最高至 11.40 的 FPKG 支持(由 @drakmor 贡献)
性能调优(由 @drakmor 贡献)
新增 PS4 媒体应用支持(由 @drakmor 贡献)
修复 11.60 的 FPKG 问题(由 @ArkSama 贡献)
修复 13.xx 中的 int3 异常(由 @idlesauce 贡献)
新增杂项工具组件(Misc Kit Stuff)
@drakmor 在 FPKG 方面投入大量心血,请务必向其致谢。
9.21更新 ShadowMountPlus 1.7beta1Version 1.7 is a major ShadowMountPlus update compared with 1.6.
It focuses on the game lifecycle, performance with large libraries, safe release of mount resources, and new management features.
Warning
Mounting images can still cause shutdown problems and data corruption on internal drives, especially on older firmware versions. Back up important data and configuration before updating.
相较于 1.6,1.7 版本为 ShadowMountPlus 的重大更新。
本次重点优化全流程游戏管理、超大容量游戏库性能、挂载资源安全释放机制,并引入全新管理功能。
注意
挂载镜像仍可能引发关机异常以及内置硬盘数据损坏,在旧版本固件上尤为明显。执行更新操作前,请务必备份重要数据与配置文件。
9.20更新 a53_ppr_install_fast_20.09
11.60的朋友终于迎来FPKG,欢迎测试
-For versions prior to 11.40, an issue causing occasional ajmBatchWait errors has been fixed.
-The version for 11.60 uses an experimental method by @Arksama001 —huge thanks to him!
a53_ppr_install_1140_20.09.elf - support 1.00-11.40, a53_ppr_install_1160_20.09.elf - 11.60 only
-针对 11.40 之前的版本,修复偶发 ajmBatchWait 报错的问题
-面向 11.60 的版本采用由 @Arksama001 提供的实验性方案,在此致以由衷谢意
a53_ppr_install_1140_20.09.elf:支持 1.00-11.40;a53_ppr_install_1160_20.09.elf:仅限 11.60
kstuff-1.12-dr-test9
-Fixed game launching on firmware versions 11.40+
-Changed the hooking method for FPKG
-修复固件 11.40 及以上版本中的游戏启动异常
-调整 FPKG 的 hooking 机制
kstuff 1.11 beta (EchoStretch)
初步测试,支持FPKG,需加载a53_ppr_install_fast,重点测试11.60对FPKG的支持,仅适合尝鲜的朋友
A53-kstuff-SMP by SoNic
整合9.20日版本的套件(11.40及以下适用)至一个elf,加载一个elf即可,欢迎测试
9.15更新 kstuff-1.12-dr-test8 + ShadowMountPlus_1.7alpha13fix1-13-g072c17 + a53_ppr_install_fast_15.09
-Support for ALL FW 1.00-12.70. FPKG up to 11.40. Please test
-After waking the console from rest mode, you must run a53_ppr_install_fast again. Do not put the console into rest mode while a game is running; doing so will cause a kernel panic.
-It is crucial to understand that many games were specifically patched to run from folders. Consequently, after being packaged into PKGs, they no longer function correctly. You need clean, unpatched dumps; at most, backports can be added.
-SMP: backports for FPKG (only fakelib folder)
-支持 1.00-12.70 全版本固件,FPKG 最高支持至 11.40,欢迎测试
-主机从待机模式唤醒后,必须重新加载 a53_ppr_install_fast;切勿在游戏运行状态下进入待机模式,否则将导致内核崩溃(Kernel Panic)
-务必注意:大量游戏此前专门针对文件夹运行打过补丁,重新打包成 PKG 后将无法正常运行;请务必使用未经修改的原版纯净 Dump,至多仅允许添加降级补丁(Backports)
-SMP:提供针对 FPKG 的降级补丁(Backports)支持(仅限 fakelib 目录)
9.14更新 kstuff + ShadowMountPlus + a53_ppr_install_fast
Drakmor:These are the current unnumbered versions; give them a try.
无版本号最新组合三件套,可以试一试
据反馈7.00、7.61等固件已正常使用
9.12更新 kstuff-lite-1.12-fpkg-test5
仅适合尝鲜的朋友,固件低于8.00还需等待修复
- Fixed a kernel panic occurring after closing games.
- Modified the interception of mount/unmount functions so they do not affect save data and trophies.
Firmware issues from versions prior to 8 have not yet been fixed!
修复关闭游戏后引发内核崩溃(Kernel Panic)的问题
调整挂载与卸载的拦截逻辑,避免影响存档数据与奖杯系统
注意:低于 8.00 版本的固件相关问题暂未修复!
9.11更新 ShadowMountPlus_1.7alpha13fix1-11-g2424c9 + kstuff-lite-1.12-fpkg-test4 + a53_ppr_install_fast
仅适合尝鲜的朋友,需搭配使用(玩apr游戏的朋友都可以更新体验下)
Add verified 1.xx and complete 2.xx support
fixed stutters and game crashes
FW 1-12.70 (FPKG only up to 11.40)
kstuff-lite-1.12-fpkg-test4: Fix PPR key order on 10.x and 11.x
修复卡顿和游戏崩溃(存档问题修复),支持固件1-12.7(FPKG最高11.4)
kstuff-lite-1.12-fpkg-test4:修复固件 10.x和11.x PPR key order(之前10.x和11.x的朋友可用test4测试下FPKG)
Known issues: kernel panic a few minutes after exiting the game, kernel panic on firmware <8, does not work after waking up from sleep
已知问题:退出游戏数分钟后或固件低于 8.00 时可能引发内核崩溃(Kernel Panic),且从待机模式唤醒后无法正常工作
致敬Drakmor,同时推进多个关键项目,每次醒来产出惊人,比codex都可怕,希望他能注意休息
致敬cragson,逆向工程大神,正是他的成果,使FPKG重见曙光
9.4更新 ShadowMountPlus 1.7alpha13fix1
仅适合尝鲜的朋友
- Added a web interface (draft version) and a shortcut for access.
- Fixed an issue where the shell crashed in sleep mode and when launching heavy games.
fix: Issue is the device shutting down unexpectedly on firmware versions 12+.
If the problem persists, run kstuff before SM+
- 添加 Web 界面(预览版)及访问快捷方式
- 修复在睡眠模式下及启动大型游戏时 Shell 崩溃的问题
修复:固件 12.00 及以上版本设备意外关机的问题。若问题仍存在,请在运行 SM+ 之前先运行 kstuff
8.29更新 ShadowMountPlus 1.7alpha12
仅适合尝鲜的朋友
- Use optimized exFAT, UFS/FFPKG and PFS/FFPFS mount profiles only for direct source paths under /data or /user
- Pause background services during system sleep
- Support FAKExxxxx title IDs
- 仅对 /data 或 /user 下的直接源路径应用优化后的 exFAT、UFS/FFPKG 及 PFS/FFPFS 挂载配置文件
- 在系统休眠期间暂停后台服务
- 支持 FAKExxxxx 格式的游戏 ID(Title ID)
8.26更新 ShadowMountPlus 1.7alpha11
仅适合尝鲜的朋友
- Added notifications when external USB drives are connected or disconnected. After scanning, the notification shows capacity, free space, block size, and the number of games found.
- Improved image mounting and unmounting stability, preventing race conditions and premature device reuse.
- Improved application database and cache reliability.
- Fixed a potential freeze when cancelling an AMPR update download
- 添加外接 USB 设备连接与断开的通知提示:扫描完成后,通知将显示总容量、剩余空间、块大小以及检索到的游戏数量
- 提升镜像挂载与卸载的稳定性:防止出现竞态条件(Race Condition)及设备过早复用
- 提升应用程序数据库与缓存的可靠性
- 修复取消 AMPR 更新下载时可能出现的卡死问题
8.25更新 ShadowMountPlus 1.7alpha10 + apr emu 0.3.6.6
仅适合尝鲜的朋友
alpha9- Reworked the ShellCore bridge to use dynamically allocated remote memory.
- Improved game process handoff stability.
- Added ShellCore hook failure notifications.
- Renamed legacy_gddr5_cache to nested_pfs_index_cache; the old name remains supported.
If ShadowMountPlus 1.7 was already running, you must restart the console after updating. alpha10
Keep fakelib2 exclusive from global and emulator overlays apr emu 0.3.6.6
Adaptive chunk size. Event sending responsiveness and performance have been significantly improved. The crash issue when working with saves remains and will be addressed in future versions, as the focus is currently on performance.
alpha9
- 重构 ShellCore 桥接机制:改用动态分配的远程内存
- 提升游戏进程交接(handoff)稳定性
- 添加 ShellCore 挂钩(hook)失败通知
- 将 legacy_gddr5_cache 重命名为 nested_pfs_index_cache,旧参数名仍保持兼容
若先前已在运行 ShadowMountPlus 1.7,更新后必须重启主机。
alpha10
保持 fakelib2 与全局及模拟器覆盖层相互隔离(优先fakelib2中apr emu)。如果不需要为每个游戏尝试不同版本apr emu,可用alpha9,默认统一使用 /data/shadowmount/emus/libSceAmpr.sprx。
apr emu 0.3.6.6
支持自适应分块大小(Adaptive Chunk Size),大幅提升事件发送的响应速度与性能。处理存档时的崩溃问题依然存在,因目前重心在于性能优化,该问题将在后续版本中修复。
8.23更新 apr emu 0.3.6.4
Improved performance in games with large numbers of small files, optimized latency and handling of large blocks.
测试版本,提升小文件众多的游戏性能。
最近apr emu更新的几个版本,据测试蜘蛛侠2、仁王3等游戏加载变快。
8.20更新 ShadowMountPlus 1.7alpha8 + kstuff Lite 1.10 beta + apr emu 0.3.5.1
仅适合尝鲜的朋友,说明待补。
apr emu改后缀后放入- /data/shadowmount/emus/libSceAmpr.sprx
复制代码
8.10更新 ShadowMountPlus 1.7alpha6
仅适合尝鲜的朋友,防止关闭游戏时崩溃。
Test version. Unstable.
- Fixed an issue with mounting exfat images on ext1.
- Changed the unmount method when closing the game to prevent crashes.
测试版本,不稳定。
- 修复在 ext1 上挂载 exfat 镜像时出现的问题。
- 优化关闭游戏时的卸载逻辑,防止系统崩溃。
8.8更新 ShadowMountPlus 1.7alpha5
仅适合尝鲜的朋友,新增风扇温度配置功能,默认自动模式,不对风扇进行控制。
Test version. Unstable.
- Optimized LVD mounting and enabled the BFS fast path with 64 KiB I/O batching where supported.
- Enabled compressed-offset caching for nested PFSC images.
- Updated image creation scripts to use a fixed 64 KiB exFAT allocation unit.
- Improved LVD/MD image mount and unmount stability.
- Busy images are now unmounted safely without forced teardown.
- Added fan temperature configuration: fan_target_temperature=auto|50..91.
- Expanded backport/UnionFS diagnostic logging.
测试版本,不稳定。
- 优化 LVD 挂载,并在支持的设备上启用支持 64 KiB I/O 批处理的 BFS 快速路径。
- 为嵌套 PFSC 镜像启用压缩偏移量缓存。
- 更新镜像创建脚本,采用固定的 64 KiB exFAT 分配单元。
- 提升 LVD/MD 镜像挂载与卸载的稳定性。
- 处于繁忙状态的镜像现可安全卸载,无需强行拆除。
- 添加风扇温度配置:
- fan_target_temperature=auto|50..91
复制代码
- 扩展 backport/UnionFS 的诊断日志记录。
7.17更新 ShadowMountPlus 1.7alpha4
建议使用alpha1-3的朋友都更新到此版本,11.6系统配合kstuff Lite 1.08/1.09 Beta实测修复了多项影响使用的bug,比如后排游戏打开报错、开着游戏待机再唤醒出错等。
Test version. Unstable.
This release improves mounting reliability, game lifecycle handling, and usability:
- Added optional persistent image mounting between game launches (Legacy mode)
persistent_image_mounts=1|0 (1 keeps discovered images mounted between game launches; default: 0)- Reduced scanner file descriptor usage.
- Added detailed fatal-signal reports for tracked games.
- Improved USB game recovery after suspend/resume.
- Added seamless switching between mounted games.
- Added localized notifications for 30 languages, with automatic console-language detection and manual selection via language.
测试版本,不稳定。
本次发布提升了挂载稳定性、全流程游戏管理以及易用性:- 添加可选功能:在游戏启动间保持镜像持续挂载(经典模式):
- persistent_image_mounts=1|0(设为 1 时,在不同游戏启动之间,保持已识别的镜像处于挂载状态;默认值:0)
复制代码- 减少扫描器的文件描述符(file descriptor)占用。
- 为被追踪的游戏添加详细的 fatal-signal 报告。
- 改进待机/唤醒后 USB 游戏恢复的稳定性。
- 添加已挂载游戏之间无缝切换的功能。
- 添加30种语言的本地化通知支持,具备主机语言自动检测功能,并可通过 language 参数进行手动选择。
7.16更新 ShadowMountPlus 1.7alpha3
仅适合尝鲜的朋友
Test version. Unstable.
- Added a public HTTP/JSON API for listing, mounting, and unmounting games.
- Added optional automatic removal of games with unavailable sources and DLC protection.
- Improved game metadata staging and registration performance.
- Fixed runtime mount cleanup after exiting games.
- Fixed game counts for unchanged images reused from the index
测试版本,不稳定。- 添加公共 HTTP/JSON API,用于列出、挂载和卸载游戏。
- 添加可选功能(默认关闭):自动移除源不可用以及受 DLC 保护的游戏。
- 提升游戏元数据暂存(staging)和注册的性能。
- 修复退出游戏后的动态挂载清理问题。
- 修复镜像未变动时读取索引导致的游戏数量统计异常。
7.15更新 ShadowMountPlus 1.7alpha2
此版本依旧仅适合尝鲜的朋友,如果除了前几个程序打开出错,再运行一遍SMP即可正常打开(后排程序打开报错后需要重运行SMP)。
- Improved runtime path and title validation.
- Fixed game mount lifecycle, restart, suspend, and shutdown handling.
- Deferred runtime teardown until ShellCore completes unmountWorkspace.
- Made nullfs and image unmounting safer by avoiding forced teardown and reporting mount dependencies when a device is busy.
- Made the KStuff automount handoff and .kstuff_noautomount marker shutdown-safe.
- Added a public socket API at /system_tmp/shadowmount-api.sock.
- Added API documentation and a test payload (api-test.elf) for third-party developers.
- 改进了运行时路径与Title的验证。
- 修复了游戏挂载时,以及重启、待机和关机时的处理机制。
- 将运行时的清理(teardown)推迟至 ShellCore 完成 unmountWorkspace(卸载工作区)之后。
- 通过避免强制清理并在设备繁忙时报告挂载依赖关系,提升了 nullfs 和镜像卸载的安全性。
- 确保了 KStuff 的自动挂载移交(automount handoff)以及 .kstuff_noautomount 标记具有关机安全性(shutdown-safe)。
- 在 /system_tmp/shadowmount-api.sock 处新增了一个公共 Socket API。
- 为第三方开发者新增了 API 文档以及一个测试 Payload(api-test.elf)。
7.13更新 ShadowMountPlus 1.7alpha1
此版本仅适合尝鲜或挂载超过128个镜像的朋友
据社区反馈,与kstuff Lite 1.08 / 1.09 beta配合使用易出错,请与 Kstuff Lite 1.07 Beta 或 Kstuff Lite 1.2-dr-test2 配合使用
目前相对稳定组合: SMP 1.6test16 + kstuff Lite 1.08 Beta ,11.xx/12.xx使用金手指可用kstuff Lite 1.09 Beta
- Games are now mounted only when launched and unmounted after exit, reducing persistent filesystem mounts.
- Added an image metadata cache to avoid repeatedly mounting unchanged images during scans.
- Improved support for nested image chains and runtime mount cleanup.
- USB-backed games are safely stopped before entering rest mode.
- Firmware 12.00 and newer now uses per-title InstallTitleDir registration instead of batch InstallAll.
- Improved mount stability, shutdown handling, and scanner performance.
- Support up to 8192 games across 2048 images
- Reduce scanner watchers and release USB watches during sleep
- 游戏现在仅在启动时挂载,并在退出后卸载,从而减少了持续的文件系统挂载。
- 添加镜像元数据缓存,以避免在扫描期间重复挂载未更改的镜像。
- 改进对嵌套镜像链和运行时挂载清理的支持。
- 在进入待机模式前,位于USB存储的游戏将被安全停止。
- 固件12.00及更高版本使用针对单个游戏的 InstallTitleDir 注册,而不是批量 - InstallAll。
- 提升挂载稳定性、关机处理机制以及扫描器性能。
- 支持跨2048个镜像最多8192款游戏。
- 减少扫描器的监听进程,并在休眠期间释放USB监听。
ShadowMountPlus 1.7alpha1 + Kstuff Lite 1.2-dr-test2
7.4更新 kstuff Lite 1.09 beta
Fixed Disable ASLR on 11.xx and 12.xx Thanks @Pharaoh2k
在11.xx和12.xx系统停用ASLR (Address Space Layout Randomization)
之前11.xx/12.xx金手指存在问题的朋友可以更新试一试
6.30更新 kstuff Lite 1.08 beta低系统版本或出错的可以尝试下面新修改的版本,来源
kstuff Lite 1.08 beta 据社区反馈存在部分问题,6.30已修正。(11.6系统,使用kstuff by idlesauce、kstuff Lite 1.08 beta初版和30日修正版配合ShadowMountPlus 1.6test16测试了3、4个游戏,都正常,之前问题出现在低系统版本或个别系统版本)
EchoStretch作者自己做了大量测试并无问题,若使用1.08版本出问题,可采用下列组合:dump_installer (替代SMP),BackPork (侧载降级/补丁等)
如正常不必变动(kstuff Lite 1.08 beta + ShadowMountPlus 1.6test16),否则可尝试下列组合
组合一:kstuff by idlesauce +ShadowMountPlus 1.6test16 (需改config.ini) 或 ShadowMountPlus 1.6test15-fix1-14-g1cc20f
组合二:kstuff Lite 1.08 beta + dump_installer + BackPork
组合三:kstuff Lite 1.07 beta + ShadowMountPlus 1.6test16 (自动暂停旧版组合)
Kstuff Lite 1.09 Beta,ShadowMountPlus 1.6test16已更新
(apr游戏注意apr-emu是否为0.2.6分支版本,特别是已制作好的exfat等文件格式游戏,不是需替换)
Kstuff Lite 1.08 Beta
Hook int3 idt, hook syscalls individually, small misc changes by @idlesauce
This removes practically all slowdown of syscalls/the need for toggling
由 @idlesauce 提交:拦截 int3 idt、单独拦截 Syscalls 以及一些微小的杂项变更
这几乎彻底解决了 syscalls 导致的卡顿/性能下降,并且不再需要切换开关
ShadowMountPlus 1.6test16
Attempting to restore occupied mount points for nullfs
Prefer fakelib2 over fakelib for game overlays
- 针对游戏降级/补丁 (Overlays),优先加载 fakelib2 文件夹(而非游戏文件中 fakelib)
-星空等游戏需要新版本kstuff,否则启动时会卡住
This game needs the new experimental version of kstuff from idlesauce in order run properly. With other kstuff versions we experienced freezes while booting.
Make sure used latest update kstuff
But if you used old kstuff need use shadowmount and autopause kstuff 2 sec
If you not do that game will not launch and will stick [ black screen ]
Its better used latest update kstuff
6月29日更新,附件加入ShadowMountPlus 1.6test16,及配合新版Kstuff的配置文件(config.ini)
新版SMP支持外置fakelib文件夹,方便更新apr-emu,路径:backports/PPSAXXXXX/fakelib2 (游戏镜像同目录),原fakelib文件夹不再加载,fakelib2中需要拷入全部所需文件To replace the fakelib folder in images, use backports/PPSAXXXXX/fakelib2 in the same directory as the image. The image’s fakelib folder will not be mounted, so copy all required files into fakelib2.
test16与之前附件中的shadowmountplus_v1.6test15-fix1-14-g1cc20相同(原作者表示),默认配合 Kstuff Lite 1.07 Beta(自动暂停),通过配置文件改默认设定后,配合 kstuff Lite 1.08 beta
The last few versions work correctly with kstuff without pausing, but it's better to add kstuff_game_auto_toggle=0 to config.ini to disable unnecessary checks.
新版另外支持通用fakelib文件夹,默认开启,路径:/data/shadowmount/fakelib ,游戏文件中的优先,相关设定如下
- # Global fakelib overlay:
- # 1/true/yes/on -> also mount global fakelib for every tracked game when present
- # 0/false/no/off -> do not use the global fakelib folder
- # Default: 1
- # global_fakelib=1
- #
- # Default global fakelib folder:
- # global_fakelib_path=/data/shadowmount/fakelib
- #
- # Priority when both global and per-game fakelib exist:
- # game -> mount global first, then game-specific fakelib (game wins)
- # global -> mount game-specific fakelib first, then global fakelib (global wins)
- # Default: game
- # global_fakelib_priority=game
复制代码
3.00-5.50、10.40固件的朋友需要重新下载kstuff,附件已更新,原作者修正了已知问题。
I messed up one of the offsets while copy pasting, which broke the npdrm/license hook between firmwares 3.00-5.50 Sorry about that... Should be fixed now
/
Apologies, I remember there was some confusion specifically about 10.40, i ended up getting the proper offset, i had just missed it/forgot to update it. It should be fixed now.
by idlesauce
apr游戏需配合apr-emu 0.2.6分支版本使用
0.2.6.3解决了仁王3、FF16等游戏KP问题
apr-emu各版本下载见laotoulyh的帖子
The new version of Kstuff (idlesauce) may cause crashes when using the 0.2.7.* emulator. Use the stable 0.2.6 branch. Because the new kstuff fixed the startup delays.
新版本的 Kstuff (idlesauce改进的) 在搭配 0.2.7 版本使用时可能会导致崩溃。请使用 0.2.6 分支版本,因为新版 Kstuff 修复了启动延迟问题。
No longer needed I set up a new way of hooking syscalls in kstuff, which makes it natively fast, no need for any toggling.
by idlesauce
A test version without autopause for the test version of kstuff by idlesauce
by Drakmor
新版本SMP+kstuff组合:建立了一种在 kstuff 中拦截系统调用(syscall)的新方法,使其具备了原生的高速运行能力,且无需进行任何状态切换(自动暂停)。
SMP+kstuff kstuff by idlesauce (SMP kstuff 6.22 FW10.40 fixed中的)
kstuff Lite 1.08 Beta 6.30更新
Please download kstuff again from the 1.08 update location .. should be fixed
by EchoStretch
ShadowMountPlus 1.6test16及配合新版本kstuff的配置文件
config.ini路径:/data/shadowmount/config.ini
SMP 1.6test16 + kstuff Lite 1.08 Beta (6.30更新) + apr-emu 0.2.6.3
百度网盘下载链接,含使用说明
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