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发表于 2026-1-10 00:05:53
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- 已知问题(主菜单文本闪烁): 当启用标签叠加层且帧率或分辨率缩放比例波动时,主菜单文本可能会闪烁白色,因为文本层会被重新创建。这是引擎的工作方式,暴雪从未修复过这个问题(这些叠加层最初仅用于调试)。解决方法:如果您觉得困扰,请在 config.toml 文件中禁用标签叠加层(例如 FPS、分辨率等)。
- 已知问题(1152p 以上分辨率): 当输出高度超过 1152p(例如 1440p)时,使用深度分离解决方法后,物品栏/暂停屏幕的 3D 模型可能会丢失最前面的一层(最近的几何体)。目前正在对修复方案进行广泛测试;请避免提交重复的错误报告。
- Known issue (main menu text flicker): when label overlays are enabled and FPS or res scale fluctuates, the main menu text can flicker white as the text layer is re-created. This is how the engine works, and Blizzard never cared to fix it (the overlays were meant only for debug). Fix: disable the label overlays (FPS, resolution, etc.) in config.toml if it bothers you.
- Known issue (1152p+): when output height exceeds 1152p (e.g. 1440p), the inventory/pause screen 3D model can lose its front-most layer (nearest geometry) with the depth-detach workaround. Fixes are being extensively tested; please avoid filing duplicate bug reports.
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